GDD:

https://docs.google.com/document/d/1QPMgw4QUHdI-C2vnaS9cOAfpk6TWFw-oKXVyrSl2hqc/edit?usp=sharing

Why the html5 export looks like a pile a peanuts I just don't know. 

Thank you for checking out my game. This game is a major work in progress. I am a fairly new solo developer, and the two-week time limit was not enough for me to make a polished game.  However, I have a lot of great ideas for this game, and I will be continuing the development of this game. The Game Design Document will have some details of what I plan to implement. All feedback is appreciated. 

Instructions:

When battling - Most things are buttons. In the prepare tab you need to use w and s to move between items. 

PRESSING SPACEBAR PROGRESSES THE TEXT BOXES

When choosing an attack click the attack once puts a line under it and give you details about the attack. Clicking it again confirms using it. I realize this is clunky but that is as far as I got. 

When choosing an emotion to attack with be careful as it will swap back to the default next turn. Ran out of time to fix this. 

Interpretation of Theme:

My interpretation was you are the weapon but who are you really. This game involves using emotions and personality to battle. The emotions used in battle will carry on to the RPG aspect of the game. Due to your choices in the turn-based battle you may be locked into a specific emotion which will affect how you interact with NPCs in the game. This game is exploring the idea of how emotions would affect your character's ability to interact with the world around them.

Published 5 hours ago
StatusPrototype
PlatformsHTML5
AuthorThe Bush Boy
GenreRole Playing, Strategy
Made withGameMaker
Tags2D, Pixel Art

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